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Sunday, 4 June 2017

Mafia 3: Stones unturned

                     Mafia 3: Stones unturned

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It’s 1968 and after years of combat in Vietnam, Lincoln Clay knows this truth: family isn’t who you’re born with, it’s who you die for. Now back home in New Bordeaux, Lincoln is set on escaping a criminal past. But when his surrogate family, the black mob, is betrayed and wiped out by the Italian Mafia, Lincoln builds a new family on the ashes of the old and blazes a path of military-grade revenge through those responsible. Intense gun fights, visceral hand-to-hand combat, white knuckle driving and street smarts will all be needed. But with the right crew, tough decisions and some dirty hands, it’s possible to make it to the top of the city’s underworld.

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     Hitman 4 blood money only in 270mb


Hitman: Blood Money is a stealth video game developed by IO Interactive and published by Eidos Interactive. It is the fourth installment in the Hitman game series. It was released on May 26, 2006 in Europe, May 30, 2006 in North America, and August 30, 2007 in Japan.

Developer: IO Interactive.
Publisher: Eidos Interactive, Square Enix (HD Edition).

Features Of This Compressed Game:
Highly Compressed To 270 MB.
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Minimum System Requirements:
CPU: Pentium 4 or Athlon XP 1.5GHz Processor
RAM: 512 MB or More
VGA: nVivia GeForce FX or ATi Radeon 9500 class Video Card
DX: DirectX 9.0
OS: Windows 2000/XP
HDD: 5 GB or More Free Space
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Saturday, 3 June 2017

WWE 2k17 PC download

                        WWE 2k17 Pc download


WWE 2K17 offers a competent combat system. You initiate strikes and grapples through various button combinations, and watch as the animations play out. The strategy of each match revolves around reversals, which mimics the back-and-forth structure of professional wrestling. The slow pace is an acquired taste, and feels more suited to lumbering heavyweights than the smaller, quicker end of WWE's roster. But it mostly works, and that's something.
I also quite like the new rival system, which can extend over multiple pay-per-views. My custom Superstar got caught in a heated rivalry with Bulgarian beefcake Rusev that nicely escalated in intensity over a couple of months of the game's calendar. Also, there's a good character creator, which is always welcome.
That's about the extent of positive things I have to say about WWE 2K17. It would be decent if all its core systems worked as they should. But they don't, and it isn't.




It doesn't look very good, both thanks to the outdated, flat graphics, and the pallid, sickly interpretations of the roster. Controls and animations feel sloppy. Context sensitive actions are regularly misinterpreted. And if, during a suplex or slam, your opponents hits the ropes, both of you will be awkwardly repositioned.
Other problems include the way interviews and in-ring promos are delivered silently, with your character wordlessly mouthing their lines. Those promos aren't well written, either—more Titus O'Neil than The Miz. There's bugs, too. I've experienced a few crashes to desktop, and, in one instance, Neville's entrance music glitched out and wouldn't stop playing, even when I quit to the main menu.
It also feels out of date. WWE's past year has been dominated by the 'brand split'—the division of Raw and Smackdown into separate rosters, each with their own championships. None of this is reflected by WWE 2K17. The roster, too, is missing some big names. You can only play as Raw's current Tag Team Champions, for instance, by buying the 'Future Stars' DLC.




Despite all of this, it's tempting to forgive WWE 2K17 the bugs, the awkward controls, the glitchy animations, and the inability to respond to the biggest change in how WWE operates since the last time the brands split. It is, after all, the only major wrestling game around. There are no other options, and going up against the biggest stars in WWE is a compelling fantasy. 
The problem is that, even trying to meet it halfway, WWE 2K17 undermines the fantasy. In one instance, I'm fighting against an opponent when a long term rival invades the arena. They attack me directly in sight of a referee, which should mean a disqualification. It doesn't, and I'm suddenly in an awkward handicap match, where my opponent and rival seem unaware of each other—awkwardly getting in each other's way in an attempt to reach me. It might not sound like a big deal, but this is a licensed game that doesn't adhere to the rules of the product its recreating.
Being the only wrestling game around doesn't automatically make WWE 2K17 good. Given the numerous flaws, it doesn't even make it acceptable.

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– Release name (Crack by): WWE.2K17-CODEX
– NFO : read
– Format : iso
– Platform : PC
– Language : English, French, Italian, German, Spanish, Arabic
– Files size : 9 x 4.9 GB + 0.1 GB
– Total size 44.2 GB
– Hosts : Mega, Uptobox, Uploaded, Turbobit, Userscloud
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OS: 64-bit: Windows® 7 (latest updates)
Processor: Intel Core i5-3550 / AMD FX 8150
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WWE 2K16 Review

I don’t want to see a single “Wah, wrestling isn’t real!” comment beneath this review - as the saying goes, “It isn’t fake, it’s predetermined.”. In case you don’t know, Father Christmas isn’t real, and wrestling isn’t decided in the ring - it’s decided by committee behind the scenes. I think somebody needs to remind the developers at Yuke’s and Visual Concepts that this is the case.
It has long been spouted that the WWE games haven’t changed enough, and certainly haven’t improved, since the PS2 era. The same was said again last October: despite this being a new game in the series, it carries many of the issues that fans have berated for years.
scsa wwe2k16
We’re reviewing here the PC release of WWE 2K16, that has dropped almost five months after its current and last gen console siblings - so what’s different? For a start, it’s releasing at a budget price of £34.99 in the UK, while still also carrying all of the season pass content - the Legends and Future Stars “character” packs, the Terminator pre order bonus (You can play as two versions of Arnie, from the first two films), the Hall of Fame Showcase, and some bonuses for the MyCareer mode. There’s also your standard bump in visual spectacle, with higher resolution options and the like, along with at least one gameplay change. The one I did spot was so minor that there may be more that I didn’t.
To kick off, I’ll look at what you can do in WWE 2K16. From the main menu, the first four options are your offline modes - Play, MyCareer, 2K Showcase, and WWE Universe. Play mode has your standard exhibition matches, unconnected to the larger modes, but is by no means lacking in content. Almost any kind of match type you can imagine can be set up, from one-on-one’s up to a 30-man Royal Rumble, and with 120 playable Superstars and Divas toted by the game’s Steam page, there’s a hell of a lot of room for creating your own matchups.
sa vs bh wwe2k16
Next is MyCareer, in which you create your own Superstar to take from spotlight-seeking in NXT to induction into the WWE Hall of Fame. The WWE games have nearly always (*cough* 2K15 *cough*) been praised for their character creation suites, allowing you to create anyone you can imagine, and deck them out with custom branded clothing. Winning matches earns you points that can be spent to improve your fighting talents - combat skills like grappling and brawling through to reversals and recovery times.
2K Showcase is my personal favourite mode. Each year, the Superstar you see on the front of the gamebox takes centre stage in the Showcase - a celebration and a timeline of their rise to fame. This year it’s one of the most instantly recognisable, bona fide celebrities of wrestling, Stone Cold Steve Austin. Starting with his early career as the Stunning Steve Austin, you fight in real matches from the past, completing objectives to faithfully recreate the original scenes. An issue I had with the PlayStation 4 version appears to have been addressed here; sometimes the objective will be to “pin the opponent”, but once you had them pinned, the AI would nearly always kick out and continue the match. Now it would seem that just hitting the button to pin them triggers the cutscene instead of getting the full count - I hated how I felt like I was being cheated out of my wins despite following every step I was given. Completing objectives gives rewards like additions to the roster, new outfits, and new rings - as well as the flashier, real world-accurate cutscenes.
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Finally, WWE Universe allows you to play the big man behind the scenes, and decide the outcomes of matches. Going through a day by day calendar of the year leading up to WrestleMania, you can either simulate matches or leap in to take control of a SuperStar/Diva to ensure an outcome - this is the only way, it would seem, that Bray Wyatt can win anything. You can also customise your Universe, changing title contendership rankings for each wrestler, and even their actual movesets. With random elements keeping things fresh throughout, the WWE Universe mode is actually more enjoyable than I expected, crafting stories more in the way of XCOM 2 than the real life WWE - one match going awry could send your plans flying, and moving on and accepting these new situations makes every year memorable.
Now, you may have noticed I talk a lot about having to “win” matches… which is odd, after we established that the outcome of any real match is decided long before anyone actually steps into a ring. This is where I think WWE 2K16 fails to be a true simulation of sports entertainment, instead opting to be a simulation of an actual fight, and a slow one at that. The best WWE matches try to keep you guessing, keep you on the edge of your seat, keep you entertained, but in WWE 2K16, you’re fighting against stamina bars, reversal limits, and an AI that just won’t “work” a match.
scsa vs bthh wwe2k16
Most begin with chain-grappling, the two wrestlers locking into the same headlocks and armbars until one wrestler loses their first bar of stamina. It’s an incredibly slow process, and you’ll go through it nearly every time. It’s a rock-paper-scissors affair, with the winner draining the stamina of the loser, while you both fight with the right stick to hold and escape, respectively. This stamina is needed to perform any kind of move in the ring, whether it be running, throwing, or just punching. The well seems so shallow that it doesn’t take long for the whole thing to fall down to two burly blokes having to stop for a breather after every hit, else they collapse into a mess on the floor.
Reversals, once attached to the stamina bar, are now limited to a small handful of rechargeable slots, with the number of reverses you can perform before running out varying between wrestlers. This often leads to entirely unbalanced situations where exchanges are quickly ended simply because someone inexplicably stopped being able to dodge. And once an opponent starts wailing on you, until a slot refills, you’re stuck. The AI has no care for fun, instead rushing to deal as much damage in as rapid a fashion as possible. After taking a hit, it takes far too long to recover to a state where you could just move out of range of the opponent - you will see your wrestler standing motionless, taking smack after smack to the chin, while you watch that little meter fill up.
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Presentation-wise, WWE 2K16 is outstanding in places. Virtually every Superstar and Diva has been facial scanned for the game, with the likes of John Cena and HHH verging on uncanny valley territory, and each wrestler’s entrance being near perfectly replicated in-game. Looking outside the ring though, things start to get a little janky. The same referee appears to officiate every match, and the fans in the crowd are seemingly limited to about five people multiplied to fill a room of thousands - it is funny to think that these throwaway models have the same level of detail now as the wrestlers did about 10 years ago though. There are also some minor issues with missing textures - Stone Cold once walked out without a chest or his shoulder blades - and the framerate, while holding up during gameplay, can stutter during cutscenes.
I think the big thing to take away from WWE 2K16 is that not much has changed, yet again. The roster is a lot bigger, and features that were missing last time do return, but this game being back in line with your 2014 release isn’t something we should be thankful for. The fighting, which was slated last year anyway, only seems to have been limited yet again, but not to a devastating degree - it just still isn’t good enough. In our review of WWE 2K15, Ryan stated that he “had hope that once Yuke’s gave over the reigns we would see a new age for WWE videogames”, and I’m sorry to say, mate, that it still isn’t here.

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Wrestling fans cherish the past to a degree that any outsider would find mawkish. How else to explain their (actually, as a man who still owns every issue of WWF Magazine from 1991 to 1994, I should say ‘our’) acceptance of the awful Bushwhackers in WWE’s Hall Of Fame? Sadly, this information seems to have done strange things to Japanese developer Yuke’s. After a 15-year wait, the veteran grap-masters have finally delivered to PC a terrific wrestling game… so long as you’ve a DeLorean on hand to whisk you back to last summer.
When WWE 2K15 landed on consoles in November, my chief criticism was that its roster felt months out of date. So it’s simply staggering that this port is identical to the PS4 and Xbox One versions, both in and out of the ring. Case in point: current hot property Seth Rollins. His outfit, theme, and entrance video all stem from his days in tag team The Shield—which split on June 2 last year, all of 11 months ago. This perhaps could fly under radar were it not for the fact that Rollins is the company’s reigning world champion.
Dean Ambrose is similarly kitted out in outdated Shield garb with old Shield music. Fandango sashays down the aisle with blonde dance partner Summer Rae in tow, despite the pair breaking up half a year ago. Stardust is still called Cody Rhodes. And on I could go. The bottom line is that no matter how great the wrestling itself—and for the most part, it’s a load of fun—you never feel like you’re playing a game that matches the current WWE product. And after a decade-and-a-half spent clamouring for this series to hit PC, that’s a Brock-Lesnar-weighty blow.
It’s especially grating because inside the squared circle, the attention to detail longed for in all areas of 2K15 is abundant. Wrestlers move and grapple with pleasing heft, seamlessly obeying your commands to transition between holds and reversals. Attempt a move near the ropes and your grappler moves his foe closer to the centre of the ring to make a follow-up pin attempt easier; ascend the turnbuckles and your opponent subtly moves himself into position to take your move, in an intelligent and deliberate nod to the choreographed ballet of bruises that is ‘real’ WWE. Bell to bell, the in-ring action feels refreshingly authentic.

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Not ideal are the chain wrestling mini-games which open each match and go from clever to cloying by your dozenth contest, and a clumsy pin mechanic that leads to too many bouts ended prematurely. But for the most part, this strikes a welcome balance between win-at-all-costs brawler and put-on-a-show-in-the-process grappler. Smartly weighted stamina and momentum systems bring layers of nuance to a genre which for so many years centred on button-hammering, and many wrestlers—most notably Cesaro, John Cena, and Randy Orton—feel brilliantly unique to handle thanks to individual character traits.
It runs buttery smooth for me with a Core i5 and NVIDIA GeForce GTX 970. However, others report problems with lesser specs and have had to reduce the number of members in the crowd to achieve a respectable frame rate, so it’s worth a little research in this area before purchase. Also noticeable is a bizarre bug in which wrestlers (and referees!) play dead during replays. One would assume this’ll be patched imminently, but it’s an almost comical oversight on the dev’s part.
You may have spotted a theme in the accompanying screenshots to this review: Summer Rae aside, they’re unmistakably man-tastic. This isn’t me trying to pretend that female grapplers don’t exist; instead, it’s because your options to play as WWE Divas are extremely limited. Paige is omitted despite all other console DLC being included in the price (some yet to be released), and you can’t create female characters at all. Fancy playing out the Stephanie McMahon vs. Ronda Rousey feud teased at WrestleMania 31? ‘Course you do. But you won’t be doing it here.
Again, this lack of attention to detail outside of the ring is what holds WWE 2K15 back from ‘must-buy’ status. 2K has welcomed modding and no doubt the oversights regarding Rollins and company will be rectified by the community, but it shouldn’t be up to you and me to bring it up to snuff. There’s plenty of promise in this PC debut, yet it’s impossible to play it without constantly thinking that the number 15 in the title is exactly a year out of date.
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